Abel Ferrara
Abel Ferrara; 12K
The Man: Who Cares?
by Kent Jones

"We hate the films of Abel Ferrara just as much as the next person." This is from a review of Dangerous Game (the late-night cable replacement title for Snake Eyes, for which the author admits a special fondness just because it's so terrible. The same Dangerous Game that no less a tastemaker than Norman Mailer calls a "bad, hysterical, messed up film" in a hot-air panegyric to Madonna in Esquire ("I've come to the conclusion that you are a great artist..our greatest living female artist"). Our greatest living female artist wasted no time putting the hex on Dangerous Game (henceforth referred to by its original title) before it was even released and referring to Ferrara as a "scumbag" in the bargain. Root around and you could probably dig up scores of lousy reviews for this most provocative and dissonant of all Ferrara's films. While you're searching, you may discover that even the raves for most of his films are qualified. An admirer like J. Hoberman of the Village Voice felt compelled to label Ferrara a "scuzzmeister" who had "lift[ed] himself up to a higher spiritual plane" before his short review in praise of Bad Lieutenant. And to the Rex Reeds or the Pauline Kaels of the world, Ferrara is at best a harmless nuisance and at worst a grating, annoying, irrelevant guttersnipe, an ill-mannered busboy at a $100-a-plate dinner.

Not that Ferrara is working overtime to dispel his press image. Last summer he substituted for Scorsese at a chic film preservation fund raiser. The story I heard was: Abel gets up to the mike, gives it a tap, says something like, "Okay, can everybody be quiet please? There's something I'd like to say about film preservation." Tongues keep wagging, glasses keep clinking. "Please - can you be quiet for a minute? This is important." Same. "Can everybody just shut the fuck up for a minute?" Guess who got thrown out by security guards.

But after all, what's Abel Ferrara to chic Manhattanites who like their movies bite-sized, chewable and easy to digest? It's now early October, and showers of million dollar bouquets are about to come raining down on a confection called Pulp Fiction. In case you haven't heard, this tasty, gladhanding movie is the work of a hyped-up ex-video store clerk named Quentin Tar-antino, who was lumped together with Ferrara in 1992: "the sons of Scorsese." Pay a little attention and ask yourself--could two filmmakers be any more different (and could two filmmakers be any more different from Martin Scorsese)? Tarantino is a canny audience manipulator with his eyes on heaven, and he has one trick up his sleeve: a slow build-up to a perfect mixture of horror and hilarity that's like a drug-rush. Scene after scene proceeds according to this same blueprint. It's the sort of filmmaking that Ferrara, in an interview we did last February, calls "planned parenthood, you know what I mean? Safe sex, baby." For an underworld movie, Pulp Fiction is pretty clean and orderly.

Over in the next galaxy is Ferrara. "The point is, you gotta make something happen up there: something's gotta go down or there's no sense turning on the camera...How can I put this? There's gotta be an event, that you're gonna turn the camera on for, and if that event isn't there, then what's the point? What're you shooting? Are you doing this shot so you can go to that shot?" Here's a case in point. Midway through his 1992 Bad Lieutenant, Harvey Keitel pulls over two young girls for driving with a busted light. At this point, we know that Keitel's New York police lieutenant is a serious junkie, that he's into kinky sex, that he's on the trail of the rapists of a nun, and that he's putting an impossible amount of money on the Dodgers in the series (while he's taking bets on the Mets from his fellow officers) and he's losing. Keitel starts innocuously talking up the girls, on whom the camera fastens for long blocks of time. There's nothing dramatically pointed or mechanized in their actions and--in the process--a nice, unassuming portrait of Jersey girls develops like a materializing photograph (they're under age, it's their dad's car and he doesn't know they have it, they've just come from the Cat Club and, "Look--maybe you could just give us a warning or something."). The lieutenant responds by suggesting they do something for him in return. "Y'ever suck a guy's cock?" They drown in their bad luck before coming up for air: "Yeah--so what?" Keitel lets them know he means business before he instructs the girl in the passenger's seat to put her ass in the air and the driver to "Show me how you suck a guy's cock--show me! You little fuck! Show me!" It's repeated like an incantation before she snaps to attention and starts miming fellatio like a porn queen. Ferrara cuts from a close-up of the driver to a wide shot of the whole event. There's a light rain that puts a fog on the window between the driver and Keitel, who is furiously beating off and mouthing half-intelligible obscenities to himself. He comes, zips up his fly and walks off into the darkness. The girls try to get themselves back together, sharing a can-you-believe-what-just-happened-to-us breather.


Dangerous Game; 14K

Dangerous Game

A good part of the beauty of this emblematic Ferrara scene is the quiet; it's New York toned down to a whisper. Ferrara may be the most patient director in American movies today, possessed of a deeply contemplative sensibility under a patina of hardcore low-life. American movies within the last ten years have been rife with obscene, exotic flauntings (up in the pantheon would be the sex at knifepoint/gas mask number from Blue Velvet, the broken bone jutting through the skin in Born on the Fourth of July, the fisherman pissing on the corpse in Short Cuts, and of course Tarantino's patented party favors.) But the Ferrara scene is "Kinkiest Movie Scenes Anthology" material only on paper. Part of the reason is that its action is out of the blue, mysterious, its raison d'etre non-titillating, its effect oddly lulling and harmonic. With any of these other scenes there's a Point Being Made (for Lynch, its the engineering of the audience into territory as strange and deeply uncomfortable as he can manage; for Oliver Stone it's a boneheaded reminder of the horrors of war; for Altman, it's a stale editorial on the callousness of American life). The machinery behind these set pieces reveals directors in search of big shock effects, tripping over themselves to get to them. But in this scene, the obscenity is a private self-flagellation. Ferrara moves into things unassumingly. Instead of reordering reality to suit his concept, he works with what's there--the immediate reality of the rain, the "Oh my god--why us?" non-plussed reactions of the girls, the fact that the non- actresses didn't know how to drive a car which caused an on the spot rethinking of the scene, Keitel's instinctive return to a civil servant demeanor as he walks away.

"What's that Kubrick rap?" Ferrara mused, trying to answer a question of mine about how movies are constructed. "The idea that a movie's an inverted pyramid is bullshit." It's certainly true of his movies, which don't really have subjects as much as destinations, end points, outcomes. And where a Tarantino controls his framing and camera placement to the point where you might think you're watching a puppet show, Ferrara listens to what his locations and his actors are saying; he lets them breathe. All of New York seems to be hovering outside the frame. In his practice of randomness within a specific framework, Ferrara has a strong affinity with Warhol. But Godard's his hero, and he's a filmmaker for whom Godard's maxim, "Cinema is truth 24 frames per second," (he quoted it during the interview) is a natural law.

Ferrara gets indelible impressions of things other directors take for granted: a sodden, acne-faced altar boy doing first communion chores; a strip joint with the required dose of tired pizzaz; some loose-limbed shucking and jiving around the San Gennaro festival. More and more, he has tended to structure his films according to site and moment-specific, non-dramatic action, and this gallery of faces, moments, movements, places is so vivid precisely because it is not weighted down with the kind of thematic hope chests that have you watching most movies the way you go through a maze.